Things You’ll Need:
* Two Decks of Cards
* Paper & Pen for score
* Game Hands Posted for everyone to see.
Write down the 7 Hands in this exact order for all players to see during the game.
1 Set 1 Run
2 Sets 1 Run
2 Runs 1 Set
A “Set” is 3 or more of the same card. For example: 4hearts, 4spade, 4club (4-4-4).
A “Run” is 4 or more cards in numerical order AND the same suit. For example: 7-8-9-10 ALL diamonds.
The object of the game is to have the LOWEST points at the end of the game. The end of the game is when all 7 hands have been played. The establish the lowest points, you want to have the least possible cards left after each hand ends. Hopefully, you’ll have NO cards left because you’ve used them all! If you “GO OUT”, meaning make your Sets and Runs while ALL the other players still have their cards for that hand, that’s a Shanghai!
TIP: Use all possible cards when making your Sets and Runs.
The “Deuces” and “Jokers” in the decks are “wild” cards and can be used to make or add to any Set or Run.
A Player can not “hit” another players Set or Run BEFORE laying down their own Set and Run for that hand.
If a player has used a Wild Card to make a Run, the player in turn can replace that card with the actual card, TAKE the Wild Card and somewhere else. For example, a Player-1 has a Run of: 5-6-*-8 ALL Diamonds. It’s now Player 2’s turn. Player 2 has spread his hand as well and is trying to “hit out” to get rid of the rest of his cards before the other players. Player 2 is holding the 7 of Diamonds. He can take the Wild Card from Player-1’s spread, replace it with the 7-Diamonds he is holding and use the Wild Card somewhere else. No matter what, get rid of the wild card because it’s a lot points if you get caught with it in your hand. TIP: Use the Wild Card to CONTINUE the numerical sequence by “hitting” yourself or another players’ Runs.
A Wild Card CAN NOT be replaced on a Set. A player can “hit” another players Set but can not TAKE any wild cards used in that Set.
A Player can “Buy” a card that they need anytime during play. It does not have to be their turn to ask “Can I Buy That?”. You can only Buy a live card. Meaning as soon as it is discarded and the next player has NOT touched the deck, ask immediately if you can buy. If the player who’s turn it is allows you to Buy, TAKE the card you bought AND 2 cards from the deck.
Buying during your own turn: You must say “I’m Buying”, when it is your turn. You can either take the last discarded card and one off the deck OR take two off the deck.
The point in Buying is that you’re trying to make your hand and Shanghai the other players. When a card that you need is discarded by another player, Buying is the only way to get it. Buying during your turn will hopefully either get you the card you need or give you a wild card.
You can only spread the hand for that round. Nothing more, nothing less. During the players turn, which starts when the player pulls a card from the deck, the player must lay down the entire hand. So, if the Hand is 1-Set and 1-Run, you must have them both in order to spread.
How to Play:
Dealer can deal any odd number of cards from 1 – 17 cards. Place the remainder of the deck in the middle of the table and flip over the top card. The first person to the left starts the round for Hand-1: 1 Set, 1 Run. All players are sorting their cards to make their hands, watching discarded cards for being the first to ask “Can I buy that?” Player pulls card from the deck, Buys during their turn, spreads if they can, discards a card. Repeat play around the table until a player is out of cards.
Jokers=100 points, Deuces=50 pts., Aces=15 pts., K,Q,J,10=10 pts, Nine to Threes=5 pts.
Players left with cards in their hands need to count their points for the score keeper. The person with NO cards gets ZERO pts.
At the end of the 7-Hands the Player with the lowest points WIN!!